Nico's More Dungeon

Nico's More Dungeon

By _NicoTheKid Published 25 Mar 2025 · Updated 21 May 2026
205.1k
3.9

Select version for changelog:

Changelog

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Version: 1.7.3

MOBS:

  • Removed the ability for custom mobs to regenerate health while resting. Most of them can already be healed through feeding, giving healing items more usefulness.
  • Golden Dandelions now work on baby Rats, preventing them from growing up.
  • Cursed Mobs:
    • Switched the required item slots for uncursing. The Book of Curses must now be held in the mainhand, while the Cursed Eye must be held in the offhand.
    • The Book of Curses now takes durability damage and no longer consumes the Cursed Eye when uncursing a mob.
    • Cursed mobs can now also be uncursed using a Curserer Staff in the mainhand and a Book of Curses in the offhand.
    •  Cursed mobs now drop XP orbs when uncursed.
  • Rats:
    • Cursed Rats and Giant Rats now have separate identifications.
    • Wild Giant Rats can now be cursed by Rat Curserers.
    • Improved curse particle effects.

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Downloads

  • Nicos More Dungeon (v1.7.3).mcaddon (1.06 MB)
  • Nicos More Dungeon (v1.7.3) (Behavior).mcpack (403.47 KB)
  • Nicos More Dungeon (v1.7.3) (Resource).mcpack (659.98 KB)

Show all downloads (8 older files)

Supported Minecraft versions

Installation Guides

1
Does anyone know if Vibrant Visuals works when playing on PS5?
1
Nice addons, but all of them or almost all of them are turning off vibrant visuals
1
Activating the 1.7/.1 version is turning off Vibrant Visuals. Update - its fixed.
1
Can you make the rat summoner spam rats less? Since his dungeon is small, how often he summons rats is annoying rather then challenging
1
just bring a splash damage weapon or potions of lingering harming and throw them on rats
1
Thats not a solution

Sure you could say that IF it was more of a end game boss and required high tier armor, but this is a semi-common boss with mid loot found in the overworld

And unless your super strong, fighting in iron or even in unechanted diamond is just purely annoying because he spawns rats faster then you could kill normally.

There is a imbalance there, if he wanted it to be that hard then either the loot should be better or all the bosses should be just as hard if the pack is meant to be really hard bosses. (Which I dont think is the case)

The rat summoner currently is just too annoying to fight due to the small space and rat summon spam. Potions are not a early game thing, so are you saying the boss is a late game boss?
1
no im just saying that’s a solouton while being late game if you still struggle thats a way to beat it also useing a lava bucket could work and also using a weapon with sweep from another mod would work I do agree its an annoying boss to face at early level and the rat spawn rat could be lowered
1
ntk:enchanted_emerald does not exist in this standalone, can we have an alternative item so we may tame Cobbled Deepslate Golems?
1
I realized I never specified the drops of the boss , the boss would drop essences of the jungle which combined with smithing templates you can find in chests in the boss structure you can use to upgrade things you normally can’t like crossbow trident and shield
1
the upgraded items would have two different versions which means their is different smithing templates you can find the two variants are combat and mobility
1
the combat variant crossbow does same damage as power five bow and every hit roots the enemy a bit after four hits they are temporarily stunned because e the roots have tooken hold of them
1
the mobility version for crossbow would fire a moss tentacle like the ones the boss would use and it would be like a grappling hook
1
the trident variant for mobility would be like a riptide trident but you don’t need water
1
the combat variant for trident would be able to pull in the enemies then it would launch the player in the area and perform and stun slam like the boss would use
1
the shields combat variant woudl work like this every three hits it would release a outburst of nature energy that would knock back enemy’s damage them and temporarily stun them
1
the shields movement variant would allow you to block without being slowed down and also makes it when you go below half health you gain speed 3
1
I know I wrote a whole essay but another thing I forgot to specify would be the arena would be full of moss and trees and that the boss could use its tentacles to get around and grapple onto to stuff also the flowers would be in different spots and could be hidden so you have to look around
1
you should add a jungle boss theywould be located in a dungeon full of traps like arrow traps lava pits drip stone traps poison arrows and maybe a potion throwing one the boss structure could be a temple their could be lots of spawners spawning overgrown skeletons and some temple guardians
1
the temple guardians could be golems overgrown with moss but they could be strong like 100 hp and pretty decent damage the boss could be a mob called embodiment of the jungle the god of the jungle he could be made of the very things that make the jungle but would have lots of flowers around arena
1
the flowers would prevent you from attacking him so you would have to break them all to break barrier then you can hit the boss but you can only deal damage with fire so you would need fire aspect or flint and steel to light him with
1
I’ll try to add your suggestions, but it might take some time to finish.
1
thank you so much If it’s too difficult to do I understand
1
the flowers appear after you deal enough damage they re appear four more times after this each time the boss becomes stronger and faster till you can finnaly kill him
1
the boss will start to look more burnt and destroyed each time you finish a flower cycle and deal enough damage to start a new cycle
1
the boss would have three different attacks the normal melee where he swings at you dealing 30 damage the stun slam where he jumps up and bangs his arms on the ground stuning you and dealing 40 damage and the tentacle slash where he grabs slashes you with jungle tentacles dealing 32 damage
1
these damages increase by 2 each time you break his flowers and complete the damage the boss would look like a giant beast with four big legs that have brown tree stump bottoms and a green moss upper part the boss would have a tail full on thorny tentacles that he can use to slash at you would have
1
spikes all on back and four moss tentacles that can reach you and stun slam
1
it uses tentacles and legs to stun slam
1
the tentacles could all extend infinitely and they can grab hold of you and do constant damage
1
after three flower cycles he gains fire resistance for 20 seconds after flowers are broken so you have to survive 20 more seconds before dealing damage again to continue cycle he also could also have thorns so if you try to hit him you will take damage
1
you are free to change the damages if it’s two much damage
1
he could also have 600 hp sorry for the whole essay on the boss
1
could you remake villages and the stronghold like you did the mineshafts
1
Son add-ons muy buenos, no has pensado en subirlos a la marketplace?
1
Heavenly_Nekozack May 15, 2025 at 7:12 am
the piglin chief are kinda too strong
1
I think the generation of the dungeons are a bit too high

I lowered them all to half on my realm, but the Piglins dungeon still seems too common

I think I will lower that one to 1/4 it's original rate

With these changes, they're still not too hard to find, but fit in better with Vanilla.

The loot also seems very random. Why is there kelp and raw rabbit in the deep slate catacombs?

I think it should be more similar to the vanilla loot tables.
1
How do I change the rate? I find it also to common. Thanks.

Otherwise it's a great addon.
1
To modify it, you have to open the behavior pack

Change the "scatter_chance" field under feature_rules/ for each of the dungeon json file

Then also increment the version in the manifest.json of the behavior pack
1
It would be great that more structures do not contain some exclusive items from some Minecraft biomes, for example glowing berries, lush cave items, stalactites, cacti 🌵, amethyst, bamboo, work tables, Redstone, pencillasuli, mangrove shoots, sugar cane, sea cucumbers, sweet berries and above all that they do not have crops such as carrots 🥕 and 🥔 potatoes, since it seems that This takes away the excitement of getting these items with a Zombie or going to explore a village, and explore exterior biomes and minecraft caves, since in a single structure you can find all these items and the truth is that it takes away the impulse to explore and be able to discover more wonders and different structures of your addon's, I hope my opinion helps you a little, you are great, thank you very much
1
Also can you make the bosses not sittable in boats? the Piglin chief is really easy to cheese using this.
1